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The Global Online Entertainment market is expected to reach $615.12 billion by 2026 growing at a CAGR of 18.9% during 2019 to 2026. Online entertainment refers to entertainment over the internet through smart devices such as smartphones, smart TVs, laptops, and tablets. Proliferation in adoption of smartphones and affordability of internet have led to increase in online traffic, which is anticipated to fuel the demand for online entertainment content in the form of videos, audios, games, web radio, and e-books. Presently, maximum entertainment services are available online, which provides users with access to more content. The most popular forms of online entertainment are social media, online video games, online casinos, music streaming, and video streaming. Factors such as rise in disposable income, increase in expenditure on entertainment, technological advancements in smart devices such as increase in size of smartphones, and introduction of smart TVs attract a large base of customers are driving the market growth. However, rise in cyber threats, cloud unpreparedness, and poor connectivity in rural areas is expected to restrain the market growth. Moreover, increase in alternative means of entertainment for traditional TVs and their growing popularity are expected to offer remunerative opportunities for the growth of the product market. Amongst revenue model, the subscription segment is expected to grow at the significant rate during the forecast period. Subscription revenue model is the method earing money or charging customers a recurring fee on a monthly or yearly basis. Most of the popular online entertainment companies such as Netflix and Spotify have built successful businesses by leveraging the growth potential of subscription. Subscription revenue model is expected to gain major popularity among the online business doting the forecast period, owing to benefits associated with it such as predictable revenue, increase in return on customer acquisition costs, and huge scope for up and cross-selling. The key vendors mentioned are Rakuten, Inc., CBS Corporation, Spotify Technology S.A., Amazon Web Services (AWS), Netflix, Inc., Sony Corp., King Digital Entertainment Ltd., Google LLC, Facebook, and Tencent Holdings Ltd. Devices Covered: • Laptop, Desktops, & Tablets • Smartphones • Smart TVs, Projectors, & Monitors Forms Covered: • Games • Internet Radio • Video • Audio Revenue Models Covered: • Advertisement • Subscription • Sponsorship Regions Covered: • North America • Europe • Asia Pacific • South America • Middle East & Africa Key Questions Answered in this Report: • How this market evolved since the year 2018 • Market size estimations, forecasts and CAGR for all the segments presented in the scope • Key Market Developments and financials of the key players • Opportunity Analysis for the new entrants • SWOT Analysis of the key players • Fastest growing markets analysed during the forecast period

1 Market Synopsis

2 Research Outline
2.1 Research Snapshot
2.2 Research Methodology
2.3 Research Sources
2.3.1 Primary Research Sources
2.3.2 Secondary Research Sources

3 Market Dynamics
3.1 Drivers
3.2 Restraints

4 Market Environment
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 Global Online Entertainment Market, By Device
5.1 Introduction
5.2 Laptop, Desktops, & Tablets
5.3 Smartphones
5.4 Smart TVs, Projectors, & Monitors

6 Global Online Entertainment Market, By Form
6.1 Introduction
6.2 Games
6.3 Internet Radio
6.4 Video
6.5 Audio

7 Global Online Entertainment Market, By Revenue Model
7.1 Introduction
7.2 Advertisement
7.3 Subscription
7.4 Sponsorship

8 Global Online Entertainment Market, By Geography
8.1 Introduction
8.2 North America
8.3 Europe
8.4 Asia Pacific
8.5 South America
8.6 Middle East & Africa

9 Strategic Benchmarking

10 Vendors Landscape
10.1 Rakuten, Inc.
10.2 CBS Corporation
10.3 Spotify Technology S.A.
10.4 Amazon Web Services (AWS)
10.5 Netflix, Inc.
10.6 Sony Corp.
10.7 King Digital Entertainment Ltd.
10.8 Google LLC
10.9 Facebook
10.10 Tencent Holdings Ltd.

List of Data Tables
Table 1 Global Online Entertainment Market Outlook, By Region (2018-2026) ($MN)
Table 2 Global Online Entertainment Market Outlook, By Device (2018-2026) ($MN)
Table 3 Global Online Entertainment Market Outlook, By Laptop, Desktops, & Tablets (2018-2026) ($MN)
Table 4 Global Online Entertainment Market Outlook, By Smartphones (2018-2026) ($MN)
Table 5 Global Online Entertainment Market Outlook, By Smart TVs, Projectors, & Monitors (2018-2026) ($MN)
Table 6 Global Online Entertainment Market Outlook, By Form (2018-2026) ($MN)
Table 7 Global Online Entertainment Market Outlook, By Games (2018-2026) ($MN)
Table 8 Global Online Entertainment Market Outlook, By Internet Radio (2018-2026) ($MN)
Table 9 Global Online Entertainment Market Outlook, By Video (2018-2026) ($MN)
Table 10 Global Online Entertainment Market Outlook, By Audio (2018-2026) ($MN)
Table 11 Global Online Entertainment Market Outlook, By Revenue Model (2018-2026) ($MN)
Table 12 Global Online Entertainment Market Outlook, By Advertisement (2018-2026) ($MN)
Table 13 Global Online Entertainment Market Outlook, By Subscription (2018-2026) ($MN)
Table 14 Global Online Entertainment Market Outlook, By Sponsorship (2018-2026) ($MN)
Table 15 North America Online Entertainment Market Outlook, By Device (2018-2026) ($MN)
Table 16 North America Online Entertainment Market Outlook, By Form (2018-2026) ($MN)
Table 17 North America Online Entertainment Market Outlook, By Revenue Model (2018-2026) ($MN)
Table 18 Europe Online Entertainment Market Outlook, By Device (2018-2026) ($MN)
Table 19 Europe Online Entertainment Market Outlook, By Form (2018-2026) ($MN)
Table 20 Europe Online Entertainment Market Outlook, By Revenue Model (2018-2026) ($MN)
Table 21 Asia Pacific Online Entertainment Market Outlook, By Device (2018-2026) ($MN)
Table 22 Asia Pacific Online Entertainment Market Outlook, By Form (2018-2026) ($MN)
Table 23 Asia Pacific Online Entertainment Market Outlook, By Revenue Model (2018-2026) ($MN)
Table 24 South America Online Entertainment Market Outlook, By Device (2018-2026) ($MN)
Table 25 South America Online Entertainment Market Outlook, By Form (2018-2026) ($MN)
Table 26 South America Online Entertainment Market Outlook, By Revenue Model (2018-2026) ($MN)
Table 27 Middle East & Africa Online Entertainment Market Outlook, By Device (2018-2026) ($MN)
Table 28 Middle East & Africa Online Entertainment Market Outlook, By Form (2018-2026) ($MN)
Table 29 Middle East & Africa Online Entertainment Market Outlook, By Revenue Model (2018-2026) ($MN)